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Tarkov Field Guide
Survival, progression and equipment references for Escape from Tarkov.
ReferenceMulai bermain
Pick a profile, prepare equipment and follow the Tour story chapter.
GuidesPanduan
37 guides across eight topics, from first raids to endgame progression.
MapsPeta
Compare 13 locations, entry requirements and extraction conditions.
TradersPedagang
Unlock traders, compare loyalty thresholds and plan quests.
GearPerlengkapan
Ammunition, armor, helmets and weapon families.
GearAmmunition reference
Damage, penetration and armor damage in the September 8 snapshot.
GearArmor, plates and materials
Separate soft armor from plates and compare repair materials.
GearHelmets, visors and night vision
Protection zones, visor classes and mounting choices.
GearWeapons and modification
Weapon families, calibers and practical attachment choices.
ReferenceHideout
Module functions, an upgrade order and evidence limits for production.
BossesBos
Known encounter locations, guards, equipment and quest links.
ReferencePembaruan
A dated timeline from development through Patch 1.1.5.0.
ToolsAlat
Two browser-local comparison tools based on dated reference data.
ToolsAmmunition comparison
Filter by caliber and penetration; sort the static ammunition table.
ToolsTrader loyalty requirements
Compare LL2, LL3 and LL4 character-level and reputation gates.
SearchCari
Find guides, maps, traders, bosses and reference pages.
SiteTentang
Our independent editorial approach and unofficial fan-site status.
SiteKontak
Send a dated correction and supporting evidence to the editorial address.
SitePrivasi
Browser preferences, local tools, advertising and consent information.
SiteKetentuan
Informational use, game rights, external links and responsible access.
SiteSumber
Direct URLs cited by the six supplied September 2026 research reports.
SiteCatatan perubahan
The first field-guide scaffold and its documented content scope.
GuidesEscape from Tarkov 's Guide: Jam Pertama Anda pada 1.0.
Orientasi pemain baru: permainan apa ini, serangan apa ini, dan apa yang harus dilakukan pertama kali.
GuidesEdisi Escape from Tarkov mana yang harus kau beli?
Membandingkan keempat edisi saat ini dan iklan PvE sehingga pembeli tidak terlalu membayar.
GuidesPvE vs PvP dalam Tarkov: Mode mana Apakah Kanan untuk Anda?
Menjelaskan PvE permanen Zona, apa yang membawa lebih, dan yang harus mulai dari sana.
GuidesBuka setiap Pedagang dan Peta.
Melangkah-melalui-langkah melalui bab tutorial yang gerbang sebagian besar permainan.
GuidesTarkov 's Health System: bagian tubuh, Kematian, dan Penyembuhan.
Mengapa kau mati, apa yang dilakukan setiap bagian tubuh, dan bagaimana untuk memulihkan diri antara penggerebekan.
GuidesAsuransi di Tarkov: Ketika Anda mendapatkan Gear Anda Kembali (dan Ketika Anda Never Will).
Bagaimana asuransi bekerja, yang menjualnya, dan penggerebekan di mana asuransi gigi hilang selamanya.
GuidesFound in Raid (FIR) Explained: Item Quest, Run- Thrughs, and Exceptions.
Aturan di balik kebanyakan "mengapa barang pencarianku tidak dihitung" frustrasi.
GuidesScav Karma (Fence Reputasi): Setiap Gain, Loss, dan Threshold.
Sistem reputasi yang diam-diam mengontrol pendinginan scav, harga, dan perilaku AI.
GuidesBermain Scav Anda: Free Loadouts, Coolowns, dan Co-op Extracts.
Cara menggunakan scav sebagai zero- resiko pendapatan dan pemantau peta.
GuidesPeta Tarkov mana yang harus kau mainkan? Sebuah Panduan Progresi.
Gambar peta yang tepat untuk tingkat Anda menggunakan jumlah pemain yang diverifikasi, razia timer, dan kehadiran bos.
GuidesSetiap tipe Ekstraksi di Tarkov: Dibayar, Flare, Co- op, Code- Word, dan More.
Referensi peta untuk tujuh mekanisme ekstrak tidak standar.
GuidesPeta Transits: Bagaimana Tarkov 's Locations Connection.
Grafik transit penuh dan biaya setiap koneksi.
GuidesThe Lab Guide: Keycards, Raiders, and Getting Out Alive.
Peta Endgame paling menghukum: biaya masuk, tipe musuh, dan daya pada teka-teki ekstrak.
GuidesCara membuka kunci Tarkov 's Endgame Maps: Labyrinth, Terminal, dan Icebreaker.
Tiga peta terkunci dan persyaratan entri yang tepat mereka.
GuidesTarkov Balistik Explained: Kerusakan, Penetrasi, dan Kerusakan Armor.
Tiga angka pada setiap peluru dan bagaimana penetrasi sebenarnya memutuskan.
GuidesAmmo terbaik untuk setiap Caliber (Patch 1.1.1).
Per- kaliber memilih dari anggaran ke atas AP, dengan angka di belakang masing-masing.
GuidesArmor di Tarkov: kelas, Piring, Materials, dan Perbaikan.
Mengapa "baju besi kelas 6" benar-benar berarti piring, dan bahan yang bertahan hidup perbaikan.
GuidesHelm, Visors, dan Night Vision: apa yang sebenarnya menyelamatkan kepalamu.
Kelas Helmet, memantul, liputan telinga lepas, dan NVG naik.
GuidesPergerakan Senjata untuk Pemula, Rekoil, Ergonomics, dan Parts That Matter.
Demistifies layar mod sehingga pemain berhenti membuang-buang uang pada lampiran yang salah.
GuidesAnggaran Loadouts Yang Menang Perkelahian (Awal Lap / Tingkat Rendah).
Kotak murah yang dibuat dari statistik yang diverifikasi, bukan getaran.
GuidesFlea Market Guide: Buka Levels, Fees, dan Restrictions.
Ketika kau mendapatkan kutu, berapa biayanya, dan apa yang tak bisa kau daftarkan.
GuidesBagaimana cara membuat uang di Tarkov: 7 Aliran Pengembalian.
Dari zero- skala gigi berjalan ke bitcoin pasif, peringkat dengan biaya startup.
GuidesPerintah Upgrade yang diperbaharui:
Komunitasi-konsensus membuat urutan dengan alasan di balik setiap langkah.
GuidesPembangunan yang rusak untuk Profit: Workbench ke Bitcoin Farm.
Mengubah bahan murah menjadi barang yang bisa dijual dan loop pendapatan pasif.
GuidesNilai-tinggi Loot dan Tombol: Apa yang harus Ambil pada Setiap Peta.
Kunci dan barang-barang yang layak dibangun razia sekitar, per peta.
GuidesPerintah Optimal Early Quest: Level 0 ke Pasar Flea (15).
Sebuah peta jalan yang rantai pencarian oleh peta sehingga setiap serangan kemajuan tiga tugas sekaligus.
GuidesPersyaratan Perdagangan Setelah 1,0 Pekerjaan.
Pembelanjaan sudah habis - inilah yang diperlukan setiap tingkat trader sekarang.
GuidesKappa Container Guide: Collector Quest Dieksplained.
Kontainer keamanan Endgame dan gerbang ganda brutal nya.
GuidesLightkeeper: Akses Permintaan, Tugas, dan Layanan.
Bagaimana mencapai pedagang di dalam Tarkov dan apa yang dia tawarkan.
GuidesTugas Operasi Harian dan Mingguan: Free XP Anda Mengabaikan.
Buka level, nilai berkisar, dan ekonomi yang berkembang.
GuidesBab dan Akhir Cerita: Tarkov 's Main Questlines.
Apa sistem bab adalah dan di mana setiap benang mengarah.
GuidesSpawns, Pengawal, dan Perilaku AI.
Apa yang membuat bos berbeda dari para scav sebelum kau mengejar Huntsman Path.
GuidesJaeger 's Huntsman Path: Setiap Boss- Kill Quest Walkthrough.
Bos lengkap mencari rantai dengan target dan tangan.
GuidesThe Goons: Knight, Big Pipe, dan Birdeye.
Tiga orang yang berkeliaran skuad: di mana mereka bertelur, bagaimana mereka melawan, apa yang mereka drop.
GuidesApa yang berubah Selamanya pada 1.0.
Mengapa tidak ada yang kehilangan simpanan mereka lagi, dan di mana baru mulai perasaan pergi.
GuidesSeason 1 "KORD BREACH": Seasonal Characters, Modifier, and Battle Pass.
Segala sesuatu tentang sistem musiman baru yang diluncurkan dengan 1.1.0.0.
GuidesTarkov Skills: All Five Kategori and How to Level Them.
Apa yang dilakukan setiap keterampilan dan metode pelatihan yang diterima.
MapsFactory
A compact, multilevel chemical plant with offices, tunnels and elevated walkways. Short sightlines make the route between cover and an extraction especially important.
MapsCustoms
An industrial corridor connecting a customs terminal, fuel storage, offices and dormitories. Several boss patrols converge around the Scav base.
MapsWoods
The Priozersk nature reserve mixes open forest with the sawmill, USEC camp and bunkers. Boundary snipers and conditional bunker exits deserve attention before crossing exposed ground.
MapsShoreline
A large coastal map centered on the Azure Coast health resort. The pier, cottages and weather station are separate threat areas, while the coast also provides access to three specialist maps.
MapsInterchange
The three-level ULTRA shopping center includes IDEA, OLI, Goshan and underground parking. Power controls connect several valuable rooms and the Saferoom extraction.
MapsThe Lab
A secret TerraGroup underground laboratory beneath the city. Extraction switches, public announcements and possible Raider arrivals make departure part of the encounter.
MapsReserve
A secret Federal State Reserve Agency military base with aboveground barracks and the D-2 bunker network. Power, alarms and the train create distinct extraction decisions.
MapsLighthouse
Cape Dalniy combines coastal routes, mountain chalets, the water treatment plant and the lighthouse peninsula. Patch 1.1.5.0 relocates Rogues to the chalets, removes the water plant’s stationary weapons and mines, and adds a patrolling BTR.
MapsStreets of Tarkov
A dense city district of banks, shopping centers, hotels, apartments and a car dealership. LexOs and the Klimov / MVD areas have different boss threats.
MapsGround Zero
The commercial district around TerraGroup headquarters separates new and experienced players at level 21. Learn a basic exit before carrying out the early quest objectives.
MapsThe Labyrinth
Also called Labrys, this fortified Knossos LLC bunker uses a Greek theme, trapped starting chambers and environmental hazards. It is reached from Shoreline rather than by a normal onward transit chain.
MapsTerminal
A fortified southern port controlled by RUAF, with a container-ship berth, mortar zones and a restricted departure boat. The raid uses a special character-state restoration rule.
MapsIcebreaker
The Boreas is a nuclear-powered icebreaker owned by Paradigm Shipping in the Gulf of Finland. Small groups face enemy numbers that scale with the number of entrants.
TradersPrapor
Soviet weapons, ammunition, insurance and early combat tasks.
TradersTherapist
Medical supplies, post-raid treatment, keys, containers and insurance.
TradersSkier
Weapons, attachments, euro transactions and the route into Peacekeeper tasks.
TradersPeacekeeper
The main dollar-denominated source of Western and NATO equipment.
TradersMechanic
Weapon modification, keycards, specialist equipment, and access to Jaeger and Lightkeeper.
TradersRagman
Armor, tactical rigs, helmets, backpacks and tactical clothing.
TradersJaeger
Hunting and precision weapons, survival challenges and insurance.
TradersFence
Resells player-supplied items and connects Scav karma to trading benefits.
TradersRef
Arena-linked equipment and transfers of Arena items and currency.
TradersLightkeeper
An in-raid trader with specialist services and endgame task rewards.
TradersBTR Driver
In-raid transport, covering fire and item delivery to the stash.
BossesReshala
The Customs boss travels with four police-uniform guards. His Golden TT and bunkhouse key connect the encounter to quest and access objectives.
BossesKilla
An independent boss in the ULTRA shopping center with distinctive armor, helmet and sustained automatic fire. His shop-floor spawns are separate from Tagilla below Goshan.
BossesShturman
The Woods sawmill boss fights with a small group of heavily equipped guards. The open terrain supports deliberate observation, but long sightlines also expose an approaching player.
BossesGlukhar
Reserve’s boss brings six heavily equipped guards into a map that can also contain Raiders. Separate identification of the boss group and other elite enemies matters for both survival and quest credit.
BossesSanitar
A former doctor encountered around Shoreline’s resort, pier or cottages. Treatment and stimulants make the duration of the engagement relevant, alongside the threat from his guards.
BossesTagilla
A solitary boss recognized by his welding mask and hammer. Factory’s confined spaces and his separate parking-area appearance on Interchange require attention to escape routes.
BossesKaban
The LexOs dealership boss combines heavy machine-gun fire with bodyguards, armed guards and snipers. The encounter extends beyond the boss’s immediate position.
BossesZryachiy
The lighthouse peninsula guardian protects the route to Lightkeeper with two Cultist guards. Patch 1.1.5.0 changes Lightkeeper access, so older bridge and transmitter instructions need to be read alongside the new progression requirements.
BossesKollontay
A former Ministry of Internal Affairs officer associated with Kaban. His Streets encounter centers on the Klimov shopping center or the MVD academy.
BossesPartisan
A roaming boss found across Customs, Woods, Shoreline and Lighthouse. The research supplies no fixed position to check as a guaranteed encounter.
BossesThe Goons
Knight, Big Pipe and Birdeye form a coordinated three-person boss group. Their assault, grenade-launcher and sniper roles create different threats; Knight also has a separate Icebreaker encounter.
BossesThe Wedge
The Boreas gym boss appears on deck 3 of Icebreaker with a variable guard group. Getting to the ship and reserving the helicopter extraction supplies are part of preparing for the encounter.
BossesShadow of Tagilla
The Labyrinth encounter has two stages in the supplied research: Shadow of Tagilla roams the bunker, and Vengeful Killa appears after Shadow is killed.