Patch 1.1.5.0 · September 2026

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Tarkov Field Guide

Survival, progression and equipment references for Escape from Tarkov.

Reference

Mulai bermain

Pick a profile, prepare equipment and follow the Tour story chapter.

Guides

Panduan

37 guides across eight topics, from first raids to endgame progression.

Maps

Peta

Compare 13 locations, entry requirements and extraction conditions.

Traders

Pedagang

Unlock traders, compare loyalty thresholds and plan quests.

Gear

Perlengkapan

Ammunition, armor, helmets and weapon families.

Gear

Ammunition reference

Damage, penetration and armor damage in the September 8 snapshot.

Gear

Armor, plates and materials

Separate soft armor from plates and compare repair materials.

Gear

Helmets, visors and night vision

Protection zones, visor classes and mounting choices.

Gear

Weapons and modification

Weapon families, calibers and practical attachment choices.

Reference

Hideout

Module functions, an upgrade order and evidence limits for production.

Bosses

Bos

Known encounter locations, guards, equipment and quest links.

Reference

Pembaruan

A dated timeline from development through Patch 1.1.5.0.

Tools

Alat

Two browser-local comparison tools based on dated reference data.

Tools

Ammunition comparison

Filter by caliber and penetration; sort the static ammunition table.

Tools

Trader loyalty requirements

Compare LL2, LL3 and LL4 character-level and reputation gates.

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Cari

Find guides, maps, traders, bosses and reference pages.

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Tentang

Our independent editorial approach and unofficial fan-site status.

Site

Kontak

Send a dated correction and supporting evidence to the editorial address.

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Privasi

Browser preferences, local tools, advertising and consent information.

Site

Ketentuan

Informational use, game rights, external links and responsible access.

Site

Sumber

Direct URLs cited by the six supplied September 2026 research reports.

Site

Catatan perubahan

The first field-guide scaffold and its documented content scope.

Guides

Escape from Tarkov 's Guide: Jam Pertama Anda pada 1.0.

Orientasi pemain baru: permainan apa ini, serangan apa ini, dan apa yang harus dilakukan pertama kali.

Guides

Edisi Escape from Tarkov mana yang harus kau beli?

Membandingkan keempat edisi saat ini dan iklan PvE sehingga pembeli tidak terlalu membayar.

Guides

PvE vs PvP dalam Tarkov: Mode mana Apakah Kanan untuk Anda?

Menjelaskan PvE permanen Zona, apa yang membawa lebih, dan yang harus mulai dari sana.

Guides

Buka setiap Pedagang dan Peta.

Melangkah-melalui-langkah melalui bab tutorial yang gerbang sebagian besar permainan.

Guides

Tarkov 's Health System: bagian tubuh, Kematian, dan Penyembuhan.

Mengapa kau mati, apa yang dilakukan setiap bagian tubuh, dan bagaimana untuk memulihkan diri antara penggerebekan.

Guides

Asuransi di Tarkov: Ketika Anda mendapatkan Gear Anda Kembali (dan Ketika Anda Never Will).

Bagaimana asuransi bekerja, yang menjualnya, dan penggerebekan di mana asuransi gigi hilang selamanya.

Guides

Found in Raid (FIR) Explained: Item Quest, Run- Thrughs, and Exceptions.

Aturan di balik kebanyakan "mengapa barang pencarianku tidak dihitung" frustrasi.

Guides

Scav Karma (Fence Reputasi): Setiap Gain, Loss, dan Threshold.

Sistem reputasi yang diam-diam mengontrol pendinginan scav, harga, dan perilaku AI.

Guides

Bermain Scav Anda: Free Loadouts, Coolowns, dan Co-op Extracts.

Cara menggunakan scav sebagai zero- resiko pendapatan dan pemantau peta.

Guides

Peta Tarkov mana yang harus kau mainkan? Sebuah Panduan Progresi.

Gambar peta yang tepat untuk tingkat Anda menggunakan jumlah pemain yang diverifikasi, razia timer, dan kehadiran bos.

Guides

Setiap tipe Ekstraksi di Tarkov: Dibayar, Flare, Co- op, Code- Word, dan More.

Referensi peta untuk tujuh mekanisme ekstrak tidak standar.

Guides

Peta Transits: Bagaimana Tarkov 's Locations Connection.

Grafik transit penuh dan biaya setiap koneksi.

Guides

The Lab Guide: Keycards, Raiders, and Getting Out Alive.

Peta Endgame paling menghukum: biaya masuk, tipe musuh, dan daya pada teka-teki ekstrak.

Guides

Cara membuka kunci Tarkov 's Endgame Maps: Labyrinth, Terminal, dan Icebreaker.

Tiga peta terkunci dan persyaratan entri yang tepat mereka.

Guides

Tarkov Balistik Explained: Kerusakan, Penetrasi, dan Kerusakan Armor.

Tiga angka pada setiap peluru dan bagaimana penetrasi sebenarnya memutuskan.

Guides

Ammo terbaik untuk setiap Caliber (Patch 1.1.1).

Per- kaliber memilih dari anggaran ke atas AP, dengan angka di belakang masing-masing.

Guides

Armor di Tarkov: kelas, Piring, Materials, dan Perbaikan.

Mengapa "baju besi kelas 6" benar-benar berarti piring, dan bahan yang bertahan hidup perbaikan.

Guides

Helm, Visors, dan Night Vision: apa yang sebenarnya menyelamatkan kepalamu.

Kelas Helmet, memantul, liputan telinga lepas, dan NVG naik.

Guides

Pergerakan Senjata untuk Pemula, Rekoil, Ergonomics, dan Parts That Matter.

Demistifies layar mod sehingga pemain berhenti membuang-buang uang pada lampiran yang salah.

Guides

Anggaran Loadouts Yang Menang Perkelahian (Awal Lap / Tingkat Rendah).

Kotak murah yang dibuat dari statistik yang diverifikasi, bukan getaran.

Guides

Flea Market Guide: Buka Levels, Fees, dan Restrictions.

Ketika kau mendapatkan kutu, berapa biayanya, dan apa yang tak bisa kau daftarkan.

Guides

Bagaimana cara membuat uang di Tarkov: 7 Aliran Pengembalian.

Dari zero- skala gigi berjalan ke bitcoin pasif, peringkat dengan biaya startup.

Guides

Perintah Upgrade yang diperbaharui:

Komunitasi-konsensus membuat urutan dengan alasan di balik setiap langkah.

Guides

Pembangunan yang rusak untuk Profit: Workbench ke Bitcoin Farm.

Mengubah bahan murah menjadi barang yang bisa dijual dan loop pendapatan pasif.

Guides

Nilai-tinggi Loot dan Tombol: Apa yang harus Ambil pada Setiap Peta.

Kunci dan barang-barang yang layak dibangun razia sekitar, per peta.

Guides

Perintah Optimal Early Quest: Level 0 ke Pasar Flea (15).

Sebuah peta jalan yang rantai pencarian oleh peta sehingga setiap serangan kemajuan tiga tugas sekaligus.

Guides

Persyaratan Perdagangan Setelah 1,0 Pekerjaan.

Pembelanjaan sudah habis - inilah yang diperlukan setiap tingkat trader sekarang.

Guides

Kappa Container Guide: Collector Quest Dieksplained.

Kontainer keamanan Endgame dan gerbang ganda brutal nya.

Guides

Lightkeeper: Akses Permintaan, Tugas, dan Layanan.

Bagaimana mencapai pedagang di dalam Tarkov dan apa yang dia tawarkan.

Guides

Tugas Operasi Harian dan Mingguan: Free XP Anda Mengabaikan.

Buka level, nilai berkisar, dan ekonomi yang berkembang.

Guides

Bab dan Akhir Cerita: Tarkov 's Main Questlines.

Apa sistem bab adalah dan di mana setiap benang mengarah.

Guides

Spawns, Pengawal, dan Perilaku AI.

Apa yang membuat bos berbeda dari para scav sebelum kau mengejar Huntsman Path.

Guides

Jaeger 's Huntsman Path: Setiap Boss- Kill Quest Walkthrough.

Bos lengkap mencari rantai dengan target dan tangan.

Guides

The Goons: Knight, Big Pipe, dan Birdeye.

Tiga orang yang berkeliaran skuad: di mana mereka bertelur, bagaimana mereka melawan, apa yang mereka drop.

Guides

Apa yang berubah Selamanya pada 1.0.

Mengapa tidak ada yang kehilangan simpanan mereka lagi, dan di mana baru mulai perasaan pergi.

Guides

Season 1 "KORD BREACH": Seasonal Characters, Modifier, and Battle Pass.

Segala sesuatu tentang sistem musiman baru yang diluncurkan dengan 1.1.0.0.

Guides

Tarkov Skills: All Five Kategori and How to Level Them.

Apa yang dilakukan setiap keterampilan dan metode pelatihan yang diterima.

Maps

Factory

A compact, multilevel chemical plant with offices, tunnels and elevated walkways. Short sightlines make the route between cover and an extraction especially important.

Maps

Customs

An industrial corridor connecting a customs terminal, fuel storage, offices and dormitories. Several boss patrols converge around the Scav base.

Maps

Woods

The Priozersk nature reserve mixes open forest with the sawmill, USEC camp and bunkers. Boundary snipers and conditional bunker exits deserve attention before crossing exposed ground.

Maps

Shoreline

A large coastal map centered on the Azure Coast health resort. The pier, cottages and weather station are separate threat areas, while the coast also provides access to three specialist maps.

Maps

Interchange

The three-level ULTRA shopping center includes IDEA, OLI, Goshan and underground parking. Power controls connect several valuable rooms and the Saferoom extraction.

Maps

The Lab

A secret TerraGroup underground laboratory beneath the city. Extraction switches, public announcements and possible Raider arrivals make departure part of the encounter.

Maps

Reserve

A secret Federal State Reserve Agency military base with aboveground barracks and the D-2 bunker network. Power, alarms and the train create distinct extraction decisions.

Maps

Lighthouse

Cape Dalniy combines coastal routes, mountain chalets, the water treatment plant and the lighthouse peninsula. Patch 1.1.5.0 relocates Rogues to the chalets, removes the water plant’s stationary weapons and mines, and adds a patrolling BTR.

Maps

Streets of Tarkov

A dense city district of banks, shopping centers, hotels, apartments and a car dealership. LexOs and the Klimov / MVD areas have different boss threats.

Maps

Ground Zero

The commercial district around TerraGroup headquarters separates new and experienced players at level 21. Learn a basic exit before carrying out the early quest objectives.

Maps

The Labyrinth

Also called Labrys, this fortified Knossos LLC bunker uses a Greek theme, trapped starting chambers and environmental hazards. It is reached from Shoreline rather than by a normal onward transit chain.

Maps

Terminal

A fortified southern port controlled by RUAF, with a container-ship berth, mortar zones and a restricted departure boat. The raid uses a special character-state restoration rule.

Maps

Icebreaker

The Boreas is a nuclear-powered icebreaker owned by Paradigm Shipping in the Gulf of Finland. Small groups face enemy numbers that scale with the number of entrants.

Traders

Prapor

Soviet weapons, ammunition, insurance and early combat tasks.

Traders

Therapist

Medical supplies, post-raid treatment, keys, containers and insurance.

Traders

Skier

Weapons, attachments, euro transactions and the route into Peacekeeper tasks.

Traders

Peacekeeper

The main dollar-denominated source of Western and NATO equipment.

Traders

Mechanic

Weapon modification, keycards, specialist equipment, and access to Jaeger and Lightkeeper.

Traders

Ragman

Armor, tactical rigs, helmets, backpacks and tactical clothing.

Traders

Jaeger

Hunting and precision weapons, survival challenges and insurance.

Traders

Fence

Resells player-supplied items and connects Scav karma to trading benefits.

Traders

Ref

Arena-linked equipment and transfers of Arena items and currency.

Traders

Lightkeeper

An in-raid trader with specialist services and endgame task rewards.

Traders

BTR Driver

In-raid transport, covering fire and item delivery to the stash.

Bosses

Reshala

The Customs boss travels with four police-uniform guards. His Golden TT and bunkhouse key connect the encounter to quest and access objectives.

Bosses

Killa

An independent boss in the ULTRA shopping center with distinctive armor, helmet and sustained automatic fire. His shop-floor spawns are separate from Tagilla below Goshan.

Bosses

Shturman

The Woods sawmill boss fights with a small group of heavily equipped guards. The open terrain supports deliberate observation, but long sightlines also expose an approaching player.

Bosses

Glukhar

Reserve’s boss brings six heavily equipped guards into a map that can also contain Raiders. Separate identification of the boss group and other elite enemies matters for both survival and quest credit.

Bosses

Sanitar

A former doctor encountered around Shoreline’s resort, pier or cottages. Treatment and stimulants make the duration of the engagement relevant, alongside the threat from his guards.

Bosses

Tagilla

A solitary boss recognized by his welding mask and hammer. Factory’s confined spaces and his separate parking-area appearance on Interchange require attention to escape routes.

Bosses

Kaban

The LexOs dealership boss combines heavy machine-gun fire with bodyguards, armed guards and snipers. The encounter extends beyond the boss’s immediate position.

Bosses

Zryachiy

The lighthouse peninsula guardian protects the route to Lightkeeper with two Cultist guards. Patch 1.1.5.0 changes Lightkeeper access, so older bridge and transmitter instructions need to be read alongside the new progression requirements.

Bosses

Kollontay

A former Ministry of Internal Affairs officer associated with Kaban. His Streets encounter centers on the Klimov shopping center or the MVD academy.

Bosses

Partisan

A roaming boss found across Customs, Woods, Shoreline and Lighthouse. The research supplies no fixed position to check as a guaranteed encounter.

Bosses

The Goons

Knight, Big Pipe and Birdeye form a coordinated three-person boss group. Their assault, grenade-launcher and sniper roles create different threats; Knight also has a separate Icebreaker encounter.

Bosses

The Wedge

The Boreas gym boss appears on deck 3 of Icebreaker with a variable guard group. Getting to the ship and reserving the helicopter extraction supplies are part of preparing for the encounter.

Bosses

Shadow of Tagilla

The Labyrinth encounter has two stages in the supplied research: Shadow of Tagilla roams the bunker, and Vengeful Killa appears after Shadow is killed.