37 guides

Escape from Tarkov Beginner's Guide: Your First Hours in 1.0
New-player orientation: what kind of game this is, what a raid is, and what to do first.

Which Escape from Tarkov Edition Should You Buy?
Compares the four current editions and the PvE add-on so buyers don't overpay.

PvE vs PvP in Tarkov: Which Mode Is Right for You?
Explains the permanent PvE Zone, what carries over, and who should start there.

Tour Walkthrough: Unlock Every Trader and Map
Step-by-step through the tutorial chapter that gates most of the game.

Tarkov's Health System: Body Parts, Death, and Healing
Why you died, what each body part does, and how to recover between raids.

Insurance in Tarkov: When You Get Your Gear Back (and When You Never Will)
How insurance works, who sells it, and the raids where insured gear is gone forever.

Found in Raid (FIR) Explained: Quest Items, Run-Throughs, and Exceptions
The rule behind most "why didn't my quest item count" frustration.

Scav Karma (Fence Reputation): Every Gain, Loss, and Threshold
The reputation system that quietly controls scav cooldowns, prices, and AI behavior.

Playing Your Scav: Free Loadouts, Cooldowns, and Co-op Extracts
How to use scav runs as zero-risk income and map scouting.

Which Tarkov Map Should You Play? A Progression Guide
Picks the right map for your level using verified player counts, raid timers, and boss presence.

Every Extraction Type in Tarkov: Paid, Flare, Co-op, Code-Word, and More
A cross-map reference for the seven non-standard extract mechanics.

Map Transits: How Tarkov's Locations Connect
The full transit graph and what each connection costs.

The Lab Guide: Keycards, Raiders, and Getting Out Alive
Endgame's most punishing map: entry cost, enemy type, and the power-on extract puzzle.

How to Unlock Tarkov's Endgame Maps: Labyrinth, Terminal, and Icebreaker
The three locked maps and their exact entry requirements.

Tarkov Ballistics Explained: Damage, Penetration, and Armor Damage
The three numbers on every bullet and how penetration is actually decided.

Best Ammo for Every Caliber (Patch 1.1.x)
Per-caliber picks from budget to top-tier AP, with the numbers behind each.

Armor in Tarkov: Classes, Plates, Materials, and Repair
Why "class 6 armor" really means the plate, and which materials survive repairs.

Helmets, Visors, and Night Vision: What Actually Saves Your Head
Helmet classes, ricochet, ear coverage trade-offs, and NVG mounting.

Weapon Modding for Beginners: Recoil, Ergonomics, and the Parts That Matter
Demystifies the mod screen so players stop wasting money on the wrong attachments.

Budget Loadouts That Win Fights (Early Wipe / Low Level)
Cheap kits built from verified stats, not vibes.

Flea Market Guide: Unlock Levels, Fees, and Restrictions
When you get the flea, what it costs, and what you can't list.

How to Make Money in Tarkov: 7 Reliable Income Streams
From zero-gear scav runs to passive bitcoin, ranked by startup cost.

Hideout Upgrade Order: What to Build First
The community-consensus build order with the reasons behind each step.

Hideout Crafting for Profit: Workbench to Bitcoin Farm
Turning cheap materials into sellable goods and passive income loops.

High-Value Loot and Keys: What to Grab on Every Map
The keys and items worth building a raid around, per map.

The Optimal Early Quest Order: Level 0 to Flea Market (15)
A roadmap that chains quests by map so every raid advances three tasks at once.

Trader Loyalty Levels: Requirements After the 1.1.0 Rework
The spending requirement is gone — here's exactly what each trader level needs now.

Kappa Container Guide: The Collector Quest Explained
The endgame secure container and its brutal double gate.

Lightkeeper: Access Requirements, Quests, and Services
How to reach Tarkov's in-raid trader and what he actually offers.

Daily and Weekly Operational Tasks: Free XP You're Ignoring
Unlock levels, reward ranges, and reroll economics.

Story Chapters and Endings: Tarkov's Main Questlines
What the chapter system is and where each thread leads.

Boss Hunting Basics: Spawns, Guards, and AI Behavior
What makes bosses different from scavs before you chase the Huntsman Path.

Jaeger's Huntsman Path: Every Boss-Kill Quest Walkthrough
The complete boss-hunting quest chain with targets and hand-ins.

The Goons: Knight, Big Pipe, and Birdeye
The roaming three-man squad: where they spawn, how they fight, what they drop.

Wipes in Tarkov: What Changed Forever at 1.0
Why nobody loses their stash anymore, and where the fresh-start feeling went.

Season 1 "KORD BREACH": Seasonal Characters, Modifiers, and Battle Pass
Everything about the new seasonal system that launched with 1.1.0.0.

Tarkov Skills: All Five Categories and How to Level Them
What each skill does and the accepted training methods.