Version ledger
Lighthouse rework
- Rogues move from the water treatment plant to mountain chalets; stationary weapons and mines are removed from the plant.
- Lighthouse gains cover, underground routes, BTR patrols and an Icebreaker transit.
- Lightkeeper access now requires Lighthouse access through Tour, LL3 traders except Fence/Ref, Fence reputation 2.0, and a conversation with Mechanic.
Season 1: KORD BREACH
- Separate seasonal PvP characters and a free battle pass join the permanent modes.
- Trader loyalty no longer uses a sales-volume gate; character level and reputation remain.
- The reported economy rebalance raises trader sale prices by an average 25%, lowers buyback by an average 20%, and raises flea tax from 3% to 5%.
- Seasonal PvP disables insurance; permanent PvP and PvE retain it.
Task Search and Expansion Hub preparation
- Task Search improves navigation through the task list.
- Expansion Hub preparation appears in the version coverage.
Icebreaker and Boreas
- The stranded nuclear icebreaker introduces a one-to-three-player AI-focused location.
- Boreas investigates the Paradigm ship. PvP profiles can enter without random-player matchmaking.
Performance and quest changes
- The research records performance improvements and simplified task requirements.
Echoes of Unfallen
- Version 1.0 launches through Steam and the Battlestate Games launcher.
- The research identifies this as the final full reset before permanent profiles and the later seasonal model.
The long beta period begins
- Preorder owners enter the closed beta. A separately named open-beta phase is unverified as of Patch 1.1.5.0.
NDA lifted
- The research records the end of the alpha non-disclosure restriction.
Preorder access expands
- An extended alpha stage makes the game available to more preorder owners.
Invited testing
- A limited invited audience enters the closed alpha.
Development begins
- Battlestate Games begins work on the Norvinsk extraction shooter.
Recorded versions without verified dates
| Version | Recorded changes | Date status |
|---|---|---|
| 1.0.0.2 | Fixes including sprint animations, task progress and Interchange geometry. | unverified as of Patch 1.1.5.0 |
| 1.0.0.5 | Winter conditions across locations and assorted fixes. | unverified as of Patch 1.1.5.0 |
| 1.0.2.0 | Escape from Duckov collaboration, Steam Rich Presence, Prestige level requirement 55 → 47 and early-spring weather. | unverified as of Patch 1.1.5.0 |
| 1.0.2.5 | An intermediate version recorded by the research; detailed changes are unverified. | unverified as of Patch 1.1.5.0 |
| 1.0.4.5 | An intermediate version recorded by the research; detailed changes are unverified. | unverified as of Patch 1.1.5.0 |
| 1.0.4.9 | The research records a 20% experience bonus for Unheard Edition. | unverified as of Patch 1.1.5.0 |
Intermediate version numbers not established by the research are omitted.
Seasons and permanent progression
- Seasonal characters have separate PvP servers, economy and hideout progress. The stated reset cycle is four to six months, with two seasons per year.
- Permanent PvP and PvE progression remains separate from seasonal resets. Unlocked seasonal rewards are available across modes.
- Global modifiers apply to all seasonal players. Optional personal modifiers award points for negative effects and cost points for positive effects; the final balance must be at least zero.
- Personal modifiers cannot be respecced during the season. Read the consequences before creating the character.
- Battle-pass progress is shared across permanent PvP, permanent PvE and seasonal PvP through TerraGroup document turn-ins. Classified Documents can be purchased with TarCoin.
- The December 7, 2026 end date, six global modifiers, 33 personal modifiers, and daily document caps of 30/20/15 are community-reported and unverified as of Patch 1.1.5.0; no official written confirmation was found in the research.