Players9–11
Raid time40 minutes
Access and route planning
Initially reached by transit; direct access is unlocked through the Tour story chapter.
A secret Federal State Reserve Agency military base with aboveground barracks and the D-2 bunker network. Power, alarms and the train create distinct extraction decisions.
Landmarks
- K warehouses
- D-2 underground bunker
- Armored train station
- White Knight repair building
- Black Bishop and Black Pawn barracks
- Underground Д warehouses
Extraction conditions
These are named exits from the research. Your assigned extraction list takes precedence; faction, availability and equipment restrictions matter.
| Exit | Faction | Availability | Single use | Conditions |
|---|---|---|---|---|
| Cliff Descent | PMC | Always listed in the research snapshot; check your assigned exits in the raid. | No | Carry a Red Rebel ice pick and Paracord; do not wear body armor. |
| D-2 | PMC | Always listed in the research snapshot; check your assigned exits in the raid. | No | Restore underground bunker power, then press the sliding-door button. |
| Bunker Hermetic Door | PMC + Scav | Always listed in the research snapshot; check your assigned exits in the raid. | No | Pull the lever west of White Pawn. The opening lasts 4 minutes and sounds an alarm. |
| Armored Train | PMC + Scav | Not always available; check the raid indicator and conditions. | Yes | Arrives with 16–12 minutes left in the raid and remains for 7 minutes. |
| Sewer Manhole | PMC + Scav | Always listed in the research snapshot; check your assigned exits in the raid. | No | Do not carry a backpack. |
| Exit to Woods | PMC + Scav | Always listed in the research snapshot; check your assigned exits in the raid. | No | Requires Minefield map (Reserve). |
| Scav Lands (Co-Op) | PMC + Scav | Always listed in the research snapshot; check your assigned exits in the raid. | No | A PMC and a Scav must extract together. |
| Checkpoint Fence | Scav | Detailed availability unverified as of Patch 1.1.5.0. | Unverified | Named Scav exit in the research; additional conditions unverified as of Patch 1.1.5.0. Check the in-raid extraction list. |
| Depot Hermetic Door | Scav | Detailed availability unverified as of Patch 1.1.5.0. | Unverified | Named Scav exit in the research; additional conditions unverified as of Patch 1.1.5.0. Check the in-raid extraction list. |
| Heating Pipe | Scav | Detailed availability unverified as of Patch 1.1.5.0. | Unverified | Named Scav exit in the research; additional conditions unverified as of Patch 1.1.5.0. Check the in-raid extraction list. |
| Hole in the Wall by the Mountains | Scav | Detailed availability unverified as of Patch 1.1.5.0. | Unverified | Named Scav exit in the research; additional conditions unverified as of Patch 1.1.5.0. Check the in-raid extraction list. |
Bosses and hostile groups
| Threat | Recorded position |
|---|---|
| Glukhar → | K warehouses, White Knight repair building, Black Bishop / Black Pawn barracks or the underground Д warehouses; 6 guards. |
| Scav Raiders | Can be triggered by train and bunker events; these are elite enemies, not a separate boss. |
Keys and access items
- RB-BK marked key
- RB-PKPM marked key
- RB-VO marked key
- RB-ORB1 key
- RB-ORB2 key
- RB-ORB3 key
- RB-PSV1 key
- RB-PSV2 key
- RB-ST key
- RB-SMP key
Transit connections
| Destination | Conditions |
|---|---|
| Customs → | Transit connection recorded in the research snapshot. |
| Lighthouse → | Transit connection recorded in the research snapshot. |
| Woods → | Transit connection recorded in the research snapshot. |
Current boss and Raider spawn chances are unverified as of Patch 1.1.5.0.