Find the encounter
Reserve’s boss brings six heavily equipped guards into a map that can also contain Raiders. Separate identification of the boss group and other elite enemies matters for both survival and quest credit.
| Recorded spawn locations |
|---|
| Reserve: K warehouses, White Knight repair building, Black Bishop / Black Pawn barracks and the underground warehouses marked Д. |
| Terminal: medium container-ship berth, as one of the five possible randomly selected bosses. |
Guards and escort
6 heavily armored, heavily armed guards in the Reserve encounter. Terminal escort details are unverified as of Patch 1.1.5.0.
Behavior and approach
- The six-guard group creates pressure from several directions; nearby Raiders are a separate threat.
- Planning advice: break the group into individual sightlines with corners and hard cover, then reposition before checking the next angle.
- Planning advice: prepare the intended extraction before starting a Payback attempt, because its conditions continue after the boss fight.
Notable equipment
- ASh-12 assault rifle
Related tasks
| Task | Trader | Objective |
|---|---|---|
| The Huntsman Path - Eraser | Jaeger | Eliminate Glukhar. |
| Payback | Lightkeeper | Eliminate Glukhar and 6 of his guards, fire a yellow flare at the radar station and extract from Reserve through Cliff Descent. |
| The Huntsman Path - Relentless | Jaeger | Eliminate Tagilla, Killa, Reshala, Shturman, Glukhar and Sanitar within one mission. |
Exact total health and current spawn probability are unverified as of Patch 1.1.5.0.
Listed equipment is notable equipment from the research, not a guaranteed drop table. Drop probabilities and live market values are unverified as of Patch 1.1.5.0.
Cliff Descent requires a Red Rebel ice pick, Paracord and no body armor in the map research.